Stride

A running community for FLINTA*

UX/UI design

UX/UI design

Social design

Social design

Team
Miriam Yasbay

My responsibilities
Concept
Look and Feel,
UX/UI Design

Tools


Figma

Year


2024

OVERVIEW

Empowering safe and connected running experiences

Stride is a concept app designed for FLINTA* runners (women, lesbian, inter, non-binary, trans, and agender people). The goal was to create a tool that not only tracks runs but builds community, safety, and empowerment through movement.

PROBLEM

Safety and belonging in running communities

Running can be liberating — but for many FLINTA* people, it’s also tied to experiences of insecurity, harassment, or social isolation.
Most running apps focus on data and performance but ignore the emotional and social aspects of safety and solidarity.
Users needed a way to:

  • Track their runs without compromising data privacy.

  • Find safe routes and feel supported.

  • Connect with others who share similar values and experiences.

SOLUTION

Running app design for empowerment
and trust

Stride is a running app concept that reimagines what running can mean for FLINTA* people — not just about performance or data, but about community, safety, and empowerment through connection.

The app helps users:

  • Track time and routes securely and transparently, with privacy settings that can be adjusted at any time.

  • Find and connect with other FLINTA* runners (“Run Buddies”) to feel safer and more motivated.

  • Visualize progress in a calm, uplifting interface that celebrates self-paced growth rather than competition.

  • Stay in control of their data — users decide when tracking starts, stops, or remains private.

The design combines soft gradients and rounded shapes to convey warmth and inclusion. Every interaction aims to feel friendly, transparent, and safe — reflecting a shared rhythm of empowerment rather than performance pressure.

PROCESS

From user insights to a high-fidelity prototype

The foundation of the project was built on user research conducted by my teammate Yasmin, who explored the experiences and needs of FLINTA* runners. Based on her findings, I translated these user insights into a tangible product concept.

I began by mapping user flows to define the most intuitive way for users to move through the app — from onboarding to connecting with other runners. Then, I created several visual design directions (“look & feels”), each exploring a different mood and accessibility approach.

After choosing the design that is most suitable for the target audience I developed a high-fidelity prototype that balanced functionality and emotional appeal.

User Flows

Alternative Styles